Disabled people and virtual reality

AbleGamers, a community for disabled gamers (can't help noticing the wordplay), did, and MSNBC reported about, an "one question interview" with 81 game developers at the latest GDC. The question asked was "Have you ever thought about how disabled people play video games?". 80 people and 1 douche bag, they say, because someone actually laughed at them!

What is really the level of consciousness about problems disabled people might experience with games and, more in general, virtual reality? Given the consciousness people tend to have about these problems in the real world, the answer might not be glorious. To make things more intriguing, statistics say that colour blind, deaf, wheelchair-bound, and other disabled make roughly 14% of American population. Enough?

No, according to the market. "Of that amount, a big percentage of (disabled people) are my grandmother, and my grandmother isn’t playing video games", says Mark C. Barlet, the founder of AbleGamers. So - developers and editors don't see how to make money out of it. Nevertheless, there seem to be some positive examples. PopCap, Sony and Mythic Entertainment are cited, with the hope the others will follow.

Find out about personal stories, as well as more details about AbleGamers' struggle, in the MSNBC's article.

[ via Massively ]

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