Walmart steps up on virtual shopping research

Even if they are not precursors in the field, where players such as Procter and Gamble or Intel have been using VR technologies for years, Walmart has seriously begun virtual shopping development with Chicago based IRI's solutions.
Store simulations, in which consumers shop in virtual environments in order to provide precious information to retailers and [...]

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VR to improve walking in Parkinson Disease patients

MediGait, a Haifa (Israel) based company founded by a former NASA researcher, released a virtual reality training tool aimed to improve walking ability in patients suffering from Parkinson Disease (PD) and other movement disorders.
A mobile phone (a big one, though) sized black box and a set of VR HMD glasses form the product, named GaitAid, [...]

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Virtual freedom test for psychiatric offenders

ANP (the Netherlands national news agency) reported today about an interesting legal research outcome. The research concerns a project carried out by Innovation Lab and commissioned by the justice ministry.
The research concluded (link in dutch) that there is nothing in the Netherlands' legal system that opposes the possibility of psychiatric detainees passing a test in [...]

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Spinal anaesthesia simulator

University of Limeric, Ireland, is developing a training simulator that will help medical staff to learn the delicate procedure of spinal anaesthesia.
Spinal anaesthesia is a form of regional anaesthesia where the effect is obtained by injecting of a local anaesthetic into the spine (cerebrospinal fluid, more precisely). It is sometimes preferred to a complete anaesthesia [...]

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WiiSpray, second edition

Do you know WiiSpray?

WiiSpray Teaser from Martin Lihs on Vimeo.
WiiSpray started as a hack for the Wiimote, but turned out to be a rather serious project, coming to its second edition (several days ago, I agree, this news is not pure freshness). It's been carried out by two students from Bauhaus-University Weimar in Germany [...]

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