This week in VR, W19 2009

Myst for iPhone was released to the AppStore, costs $5.99. [ touchArcade ]
Another retrospective of recent successful AR projects in a post named "11 Industries to be Reinvented with Augmented Reality" [ Games Alfresco ]
The National Museum of the Marine Corps (NMMC) is opening an online virtual tour, through a series of videos and 360-degree [...]

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This week in VR, W18 2009

The New York Times show interest for wearable heads-up displays in an article intersecting the state of the art.
The US FAA is planning to introduce new rules for civil flight simulators, in order to make pilots exercise in particular upset situations [ Flight Global ]
An interview with InterSense, detailing their motion capture and virtual camera [...]

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This week in VR, W17 2009

Massively notes in an interesting post about human behaviour in virtual worlds how people actually tend to keep their social responsibility on a high level when going virtual.
A buzz was created around the AlloSphere, a spherical cave developed by the researchers at the California NanoSystem Institute, lead by Professor JoAnn Kuchera-Morin. It is conceived as [...]

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This week in VR, W16 2009

Chinese online gaming market registered a growth of 63% in 2008, according to Pearl Research. Further growth is expected, and the market should attain $5.5 billion by 2012 [ Massively ]
In the same register, the Asian virtual goods market (China, Japan, Corea) has been estimated at $5 billion by +8*. The previous year the market [...]

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