<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>

<channel>
	<title>blogging vr</title>
	<atom:link href="http://bloggingvr.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://bloggingvr.com</link>
	<description></description>
	<pubDate>Sun, 10 May 2009 22:28:18 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.5</generator>
	<language>en</language>
			<item>
		<title>insightArthroVR to replace cadavers in medical simulation</title>
		<link>http://bloggingvr.com/2009/05/10/insightarthrovr-to-replace-cadavers-in-medical-simulation/</link>
		<comments>http://bloggingvr.com/2009/05/10/insightarthrovr-to-replace-cadavers-in-medical-simulation/#comments</comments>
		<pubDate>Sun, 10 May 2009 22:28:18 +0000</pubDate>
		<dc:creator>n</dc:creator>
		<br />
<b>Warning</b>:  Invalid argument supplied for foreach() in <b>/home/bloggin2/public_html/wp-content/plugins/autometa/autometa.php</b> on line <b>364</b><br />

		<category><![CDATA[practice]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[arthroscopy]]></category>

		<category><![CDATA[GMV]]></category>

		<category><![CDATA[healthcare]]></category>

		<category><![CDATA[insightArthroVR]]></category>

		<category><![CDATA[SensAble]]></category>

		<category><![CDATA[simulation]]></category>

	<!-- AutoMeta Start -->
	<!-- AutoMeta End -->
	
		<guid isPermaLink="false">http://bloggingvr.com/?p=366</guid>
		<description><![CDATA[SensAble Technologies, a company providing devices used in medical simulation, has announced  a substantial upgrade to their already existing shoulder and knee arthroscopy simulator - insightArthroVR. The new version of the simulator was developed with GMV, a solution provider from Spain.
insightArthroVR is a training tool, teaching surgeons the essential skills of triangulation, camera orientation, and [...]]]></description>
			<content:encoded><![CDATA[<p><a title="sensable technologies" href="http://www.sensable.com/index.htm" target="_blank">SensAble Technologies</a>, a company providing devices used in medical simulation, has announced  a substantial upgrade to their already existing shoulder and knee <a title="arthroscopy" href="http://en.wikipedia.org/wiki/Arthroscopy" target="_blank">arthroscopy</a> simulator - <a title="insightarthrovr" href="http://www.insightarthrovr.com/index_en.htm" target="_blank">insightArthroVR</a>. The new version of the simulator was developed with <a title="gmv" href="http://www.gmv.com/index.htm" target="_blank">GMV</a>, a solution provider from Spain.</p>
<p><img class="size-full wp-image-367" style="border: 0pt none; margin-left: 10px; margin-bottom: 10px;" title="insightarthrovr" src="http://bloggingvr.com/wp-content/uploads/2009/05/insightarthrovr.jpg" alt="insightArthroVR" width="252" height="372" align="right" />insightArthroVR is a training tool, teaching surgeons the essential skills of triangulation, camera orientation, and hand-eye coordination for shoulder and/or knee arthroscopy. It consists of a haptic model knee or shoulder, on which they can perform operations while following training modules on an integrated screen. Using two <a title="phantom omni" href="http://www.sensable.com/haptic-phantom-omni.htm" target="_blank">Phantom Omni</a> devices, the model reacts and &#034;pushes back&#034;. At the same time, the system can generate realistic corresponding sounds and evaluate skills. In addition, GMV&#039;s team has applied SensAble&#039;s <a title="openhaptics toolkit" href="http://www.sensable.com/products-openhaptics-toolkit.htm" target="_blank">OpenHaptics</a> toolkit to specify appropriate material properties and levels of force feedback, so that the the student can experience the precise feeling of bone, cartilage, labrum, ligaments or tendons.</p>
<p>These exercises are generally done on cadavers, which are costly and unavailable in some countries. insightArthroVR has for goal to propose surgeons an easier way to learn and exercise knee or shoulder arthroscopy without any risk for the patient. They can can train to perfection as they learn to distinguish the feeling of rough, damaged tissue compared to the smoothness of healthy tissue.</p>
<p>More information in the <a title="sensable press release" href="http://www.sensable.com/pr_20090430gmv/news-press-detail.htm" target="_blank">press release</a>.</p>
<p>[ via <a title="medgadget" href="http://www.medgadget.com/archives/2009/05/arthro_sim_insightarthrovr_gets_upgrade.html" target="_blank">medGadget</a> ]</p>
]]></content:encoded>
			<wfw:commentRss>http://bloggingvr.com/2009/05/10/insightarthrovr-to-replace-cadavers-in-medical-simulation/feed/</wfw:commentRss>
		</item>
		<item>
		<title>This week in VR, W19 2009</title>
		<link>http://bloggingvr.com/2009/05/09/this-week-in-vr-w19-2009/</link>
		<comments>http://bloggingvr.com/2009/05/09/this-week-in-vr-w19-2009/#comments</comments>
		<pubDate>Sat, 09 May 2009 11:58:40 +0000</pubDate>
		<dc:creator>n</dc:creator>
		<br />
<b>Warning</b>:  Invalid argument supplied for foreach() in <b>/home/bloggin2/public_html/wp-content/plugins/autometa/autometa.php</b> on line <b>364</b><br />

		<category><![CDATA[weekly]]></category>

	<!-- AutoMeta Start -->
	<!-- AutoMeta End -->
	
		<guid isPermaLink="false">http://bloggingvr.com/?p=374</guid>
		<description><![CDATA[
Myst for iPhone was released to the AppStore, costs $5.99. [ touchArcade ]
Another retrospective of recent successful AR projects in a post named &#034;11 Industries to be Reinvented with Augmented Reality&#034; [ Games Alfresco ]
The National Museum of the Marine Corps (NMMC) is opening an online virtual tour, through a series of videos and 360-degree [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li><a title="myst" href="http://en.wikipedia.org/wiki/Myst" target="_blank">Myst</a> for iPhone was released to the AppStore, costs $5.99. <em>[ <a title="toucharcade" href="http://toucharcade.com/2009/05/02/cyans-myst-for-iphone-brings-back-memories/" target="_blank">touchArcade</a> ]</em></li>
<li>Another retrospective of recent successful AR projects in a post named &#034;<a title="gamesalfresco" href="http://gamesalfresco.com/2009/05/06/11-industries-to-be-reinvented-with-augmented-reality/" target="_blank">11 Industries to be Reinvented with Augmented Reality</a>&#034; <em>[ <a title="gamesalfresco" href="http://gamesalfresco.com/2009/05/06/11-industries-to-be-reinvented-with-augmented-reality/" target="_blank">Games Alfresco</a> ]</em></li>
<li>The National Museum of the Marine Corps (<a title="nmmc" href="http://www.usmcmuseum.com/index.asp" target="_blank">NMMC</a>) is opening an online <a title="nmmc, virtual tour" href="http://3dim.usmcmuseum.org/VirtualTour.aspx" target="_blank">virtual tour</a>, through a series of videos and 360-degree photos.</li>
<li><a title="taser" href="http://www.taser.com/pages/default.aspx" target="_blank">Taser</a> dropped the lawsuit they had recently <a title="massively, lawsuit" href="http://www.massively.com/2009/04/21/taser-international-vs-linden-lab-crack-den-crackdown/" target="_blank">opened</a> against Linden Lab. <em>[ <a title="massively" href="http://www.massively.com/2009/05/06/taser-international-vs-linden-lab-lawsuit-dropped/" target="_blank">Massively</a> ]</em></li>
<li><a title="cube3" href="http://www.cube3.com/" target="_blank">Cube3</a>, veterans in the domain of virtual spaces (since &#039;96, they say), released <a title="officepodz" href="http://www.cube3.com/officepodz.html" target="_blank">Officepodz</a>, corporate virtual spaces for web browsers designed and hosted with 3DXplorer. <em>[ <a title="3dxplorer blog" href="http://3dxplorer.wordpress.com/2009/05/04/cube3-offers-corporate-3d-spaces-with-3dxplorer/" target="_blank">3DXplorer blog</a> ]</em></li>
<li>What wil be the future for virtual events? <em>[ <a title="virtual worlds news" href="http://www.virtualworldsnews.com/2009/05/guest-post-what-does-the-future-hold-for-virtual-events.html" target="_blank">Virtual Worlds News</a> ]</em></li>
<li>An online competition on <a title="game artist" href="http://www.game-artist.net/forums/scene-movie-competition/9540-scene-movie-results.html" target="_blank">Game Artist</a> aims to reproduce scenes from famous movies using the Crytek engine. <em>[ <a title="arstechnica" href="http://arstechnica.com/gaming/news/2009/05/artists-recreate-classic-movie-scenes-with-crytek-engine.ars" target="_blank">ars technica</a> ]</em></li>
<li>Star Trek is the first major <a title="star trek movie" href="http://www.startrekmovie.com/" target="_blank">movie</a> release to use AR as <a title="experience the enterprise" href="http://www.experience-the-enterprise.com/ww/" target="_blank">promotion</a>. See the video here below. [ <a title="slashfilm" href="http://www.slashfilm.com/2009/05/05/must-see-augment-reality-with-new-star-trek-website/" target="_blank">/film</a> ]</li>
</ul>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/v9Zl1e5pAHA&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/v9Zl1e5pAHA&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://bloggingvr.com/2009/05/09/this-week-in-vr-w19-2009/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The first virtual construction center in the UK</title>
		<link>http://bloggingvr.com/2009/05/08/the-first-virtual-construction-center-in-the-uk/</link>
		<comments>http://bloggingvr.com/2009/05/08/the-first-virtual-construction-center-in-the-uk/#comments</comments>
		<pubDate>Fri, 08 May 2009 18:20:52 +0000</pubDate>
		<dc:creator>n</dc:creator>
		<br />
<b>Warning</b>:  Invalid argument supplied for foreach() in <b>/home/bloggin2/public_html/wp-content/plugins/autometa/autometa.php</b> on line <b>364</b><br />

		<category><![CDATA[practice]]></category>

		<category><![CDATA[act-uk]]></category>

		<category><![CDATA[bmsc]]></category>

		<category><![CDATA[construction]]></category>

		<category><![CDATA[simulation]]></category>

	<!-- AutoMeta Start -->
	<!-- AutoMeta End -->
	
		<guid isPermaLink="false">http://bloggingvr.com/?p=362</guid>
		<description><![CDATA[Inspired by a successful project carried out ten years ago (!) in Netherlands, on the Eindhoven University of Technology, the first UK virtual construction training center is set to open in Coventry in September 2009.
The ACT-UK Simulation Centre will enable construction managers to practice their people management skills and help them develop their potential. This [...]]]></description>
			<content:encoded><![CDATA[<p>Inspired by a <a title="bmsc, netherlands" href="http://www.ds.arch.tue.nl/Research/Publications/bauke/CIBW78_2001_Ref.htm" target="_blank">successful project</a> carried out ten years ago (!) in Netherlands, on the <a title="eindhoven university of technology" href="http://w3.tue.nl/en/" target="_blank">Eindhoven University of Technology</a>, the first UK virtual construction training center is set to open in <a title="coventry, maps" href="http://maps.google.com/maps?hl=en&amp;q=coventry&amp;ie=UTF8&amp;split=0&amp;ei=FL4BSrDqBc6F_Qa91ciqBw&amp;ll=53.19287,-2.779541&amp;spn=6.53227,7.075195&amp;z=7" target="_blank">Coventry</a> in September 2009.</p>
<p>The <a title="act-uk simulation centre" href="http://www.act-uk.co.uk/" target="_blank">ACT-UK Simulation Centre</a> will enable construction managers to practice their people management skills and help them develop their potential. This will be done through a pioneering combination of virtual reality computer techniques and participation of real people.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-363" style="border: 0pt none;" title="act-uk_simulation_centre" src="http://bloggingvr.com/wp-content/uploads/2009/05/act-uk_simulation_centre.jpg" alt="" width="380" height="253" /></p>
<p>On a 12-meter panoramic screen, the training facility will reproduce construction sites in detail, allowing the trainees to have a rich immersive experience based on real-life situations. The particularity of the concept is in that these situations will also involve professional actors, playing site personnel, colleagues, or members of the public. While &#034;walking&#034; through the construction site, the future managers will have to face laying off members of the stuff, conflicts with angry residents or subcontractors threatening to walk off the job. The realism of the scene is supposed to help them build mechanisms against all kinds of pressure they will be exposed to once in the real world.</p>
<p>Backed by the Chartered Institute of Building (<a title="ciob" href="http://www.ciob.org.uk/home" target="_blank">CIOB</a>) and leading construction companies, including <a title="balfour beatty" href="http://www.balfourbeatty.com/" target="_blank">Balfour Beatty</a>, the project aims at having the success of it&#039;s Netherlands predecessor. The BMSC (Building Management Simulation Centre) at Leeuwarden has transformed the approach to training in this challenging sector, and is today used by more than 360 firms.</p>
<p>[ via <a title="24dash.com" href="http://www.24dash.com/news/Housing/2009-05-05-Virtual-construction-site-to-help-build-people-management-skills" target="_blank">24dash.com</a> ]</p>
]]></content:encoded>
			<wfw:commentRss>http://bloggingvr.com/2009/05/08/the-first-virtual-construction-center-in-the-uk/feed/</wfw:commentRss>
		</item>
		<item>
		<title>How H1N1 can boost up VR business</title>
		<link>http://bloggingvr.com/2009/05/07/how-h1n1-can-boust-up-business/</link>
		<comments>http://bloggingvr.com/2009/05/07/how-h1n1-can-boust-up-business/#comments</comments>
		<pubDate>Thu, 07 May 2009 09:21:01 +0000</pubDate>
		<dc:creator>n</dc:creator>
		<br />
<b>Warning</b>:  Invalid argument supplied for foreach() in <b>/home/bloggin2/public_html/wp-content/plugins/autometa/autometa.php</b> on line <b>364</b><br />

		<category><![CDATA[economy]]></category>

		<category><![CDATA[h1n1]]></category>

		<category><![CDATA[officescape]]></category>

	<!-- AutoMeta Start -->
	<!-- AutoMeta End -->
	
		<guid isPermaLink="false">http://bloggingvr.com/?p=372</guid>
		<description><![CDATA[After people understood that the pandemic risk of H1N1 is real, some backed up in retreat and some decided that it&#039;s the good moment to - launch an attack.
Officescape, a provider of office virtualization services, issued a press release putting in focus their experience in facing up H1N1 related absenteeism (yet to come, maybe). In [...]]]></description>
			<content:encoded><![CDATA[<p>After people understood that the pandemic risk of <a title="h1n1" href="http://en.wikipedia.org/wiki/Influenza_A_virus_subtype_H1N1" target="_blank">H1N1</a> is <a title="who, h1n1" href="http://www.who.int/mediacentre/news/statements/2009/h1n1_20090429/en/index.html" target="_blank">real</a>, some backed up in retreat and some decided that it&#039;s the good moment to - launch an attack.</p>
<p><a title="officescape" href="http://www.officescape.com/" target="_blank">Officescape</a>, a provider of office virtualization services, issued a <a title="officescape, press release" href="http://finance.yahoo.com/news/Officescapereg-Provides-Ways-bw-15120056.html?.v=1" target="_blank">press release</a> putting in focus their experience in facing up H1N1 related absenteeism (yet to come, maybe). In the perspective of the growing fear people will succumb to in the upcoming phases of the influenza menace, absenteeism can lead businesses in a spiral of inefficiency and crippled revenues. To fight this eventuality - go virtual!</p>
<p>The company&#039;s <a title="emergency office" href="http://www.officescape.com/WebCenter/PublicSite/services/enterprise/office_anywhere/emergency_office.aspx" target="_blank">Emergency Office</a> solution offers the basic stuff : backup systems, conference rooms, real and virtual, data security, server virtualization and such. They claim they are capable of insuring the continuity of work in a critical situation, and cite the example of <a title="officescape, authentium" href="https://secure.officescape.com/absolutenm/templates/?a=31&amp;z=11" target="_blank">helping out</a> <a title="authentium" href="http://www.authentium.com/mainv2/index.htm" target="_blank">Authentium</a> during the 2004 hurricane <a title="hurricane ivan" href="http://en.wikipedia.org/wiki/Hurricane_Ivan" target="_blank">Ivan</a> passing over Florida.</p>
<p>Now here&#039;s the point : As the <a title="tmcnet" href="http://colocation.tmcnet.com/topics/colocation-solutions/articles/55571-officescapes-business-continuity-solutions-counter-swine-flu-absenteeism.htm" target="_blank">original post</a> states, the real opportunity in this story is for the virtual reality office and telepresence solutions. Being the natural extension of what Officescape does, the VR could offer needing companies a real and realistic substitute for everyday office activities. For those depending on stability and employees&#039; presence, this would be a substantial shift forward.</p>
<p>In the world of today, independently of the H1N1 outcome, there is no lack of threats. Why not make them a strong marketing argument?</p>
<p>[ via <a title="tmcnet" href="http://colocation.tmcnet.com/topics/colocation-solutions/articles/55571-officescapes-business-continuity-solutions-counter-swine-flu-absenteeism.htm" target="_blank">TMCnet</a> ]</p>
]]></content:encoded>
			<wfw:commentRss>http://bloggingvr.com/2009/05/07/how-h1n1-can-boust-up-business/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Virtual Rigoletto in Vicenza, Italy</title>
		<link>http://bloggingvr.com/2009/05/06/virtual-rigoletto-in-vicenza-italy/</link>
		<comments>http://bloggingvr.com/2009/05/06/virtual-rigoletto-in-vicenza-italy/#comments</comments>
		<pubDate>Wed, 06 May 2009 15:49:52 +0000</pubDate>
		<dc:creator>n</dc:creator>
		<br />
<b>Warning</b>:  Invalid argument supplied for foreach() in <b>/home/bloggin2/public_html/wp-content/plugins/autometa/autometa.php</b> on line <b>364</b><br />

		<category><![CDATA[events]]></category>

		<category><![CDATA[society &amp; culture]]></category>

		<category><![CDATA[arts]]></category>

		<category><![CDATA[opera]]></category>

		<category><![CDATA[rigoletto]]></category>

		<category><![CDATA[verdi]]></category>

	<!-- AutoMeta Start -->
	<!-- AutoMeta End -->
	
		<guid isPermaLink="false">http://bloggingvr.com/?p=358</guid>
		<description><![CDATA[Half-virtual, to be more precise.
Tomorrow, May 7, at the City Theater of Vicenza, Italy, born from colaboration of The Orchestra del Teatro Olimpico, The Teatro Sociale di Rovigo and The Teatro del Giglio di Lucca, will take place the first representation of Verdi&#039;s Rigoletto featuring - virtual reality.
In this unique mise-en-scene, all the scenery for [...]]]></description>
			<content:encoded><![CDATA[<p>Half-virtual, to be more precise.</p>
<p>Tomorrow, May 7, at the <a title="teatro comunale vicenza" href="http://maps.google.com/maps?hl=en&amp;ie=UTF8&amp;q=vicenza+teatro+communale&amp;fb=1&amp;split=1&amp;cid=0,0,6167107160060624601&amp;ei=TK4BSs3FB4yI_Qas9-msBw&amp;ll=45.483244,10.722656&amp;spn=7.641267,7.075195&amp;z=7" target="_blank">City Theater of Vicenza</a>, Italy, born from colaboration of The Orchestra del Teatro Olimpico, The Teatro Sociale di Rovigo and The Teatro del Giglio di Lucca, will take place the first <a title="teatro comunale vicenza, rigoletto" href="http://www.tcvi.it/stagione/scheda.php/1224" target="_blank">representation</a> of Verdi&#039;s <a title="rigoletto" href="http://en.wikipedia.org/wiki/Rigoletto_(opera)" target="_blank">Rigoletto</a> featuring - virtual reality.</p>
<p>In this unique mise-en-scene, all the scenery for the opera is done in virtual 3D graphics and will be projected on the stage. According to Maestro Giancarlo De Lorenzo, artistic director at the theater of Vicenza, the motivation for such an artistic and innovational leap was offering the spectator something new. A new experience, which will, he says, be emotionally stronger, given the fact everything will perfectly adapt to the music.</p>
<p style="text-align: center;"><img class="size-full wp-image-360 aligncenter" title="rigoletto_vicenza" src="http://bloggingvr.com/wp-content/uploads/2009/05/rigoletto_vicenza.jpg" alt="rigoletto" width="500" height="292" /></p>
<p>More than pure static virtual scenery, already seen before, this spectacular creation under the direction of Dieter Kaegi from Austria will offer an animated and interactive 3D environment, rich with special effects and operated in real time. Video preview <a title="virtual rigoletto preview, youtube" href="http://www.youtube.com/watch?v=ogeBDmZl-hs" target="_blank">here</a>.</p>
<p>What else do you need to revive the interest for the most complete of all the Arts?</p>
<p>[ via <a title="il giornale di vicenza" href="http://www.ilgiornaledivicenza.it/stories/Home/205541/" target="_blank">Il Giornale di Vicenza</a> ]</p>
]]></content:encoded>
			<wfw:commentRss>http://bloggingvr.com/2009/05/06/virtual-rigoletto-in-vicenza-italy/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Facts about gold farming in China</title>
		<link>http://bloggingvr.com/2009/05/05/facts-about-gold-farming-in-china/</link>
		<comments>http://bloggingvr.com/2009/05/05/facts-about-gold-farming-in-china/#comments</comments>
		<pubDate>Tue, 05 May 2009 21:41:55 +0000</pubDate>
		<dc:creator>n</dc:creator>
		<br />
<b>Warning</b>:  Invalid argument supplied for foreach() in <b>/home/bloggin2/public_html/wp-content/plugins/autometa/autometa.php</b> on line <b>364</b><br />

		<category><![CDATA[economy]]></category>

		<category><![CDATA[society &amp; culture]]></category>

		<category><![CDATA[china]]></category>

		<category><![CDATA[gold farming]]></category>

		<category><![CDATA[rmt]]></category>

	<!-- AutoMeta Start -->
	<!-- AutoMeta End -->
	
		<guid isPermaLink="false">http://bloggingvr.com/?p=354</guid>
		<description><![CDATA[In a post on Virtual Economy Research Network, Professor Richard Heeks is summarizing several key facts about the gold farming activity in China.

There are 400.000 people involved in gold farming/trading in a realistic estimate. This number can be as high as 1.000.000 people.
There are around 60.000 brokerages all aroud the country.
Brokers (those doing the actual [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-355" style="border: 0pt none; margin-left: 10px; margin-bottom: 10px;" title="gold_farming" src="http://bloggingvr.com/wp-content/uploads/2009/05/gold_farming.jpg" alt="gold farming" width="200" height="120" />In a post on <a title="virtual economy research network" href="http://virtual-economy.org/blog/update_on_chinese_gold_farming" target="_blank">Virtual Economy Research Network</a>, <a title="richard heeks" href="http://www.sed.manchester.ac.uk/idpm/staff/heeks_richard.htm" target="_blank">Professor Richard Heeks</a> is summarizing several key facts about the <a title="gold farming" href="http://en.wikipedia.org/wiki/Gold_farming" target="_blank">gold farming</a> activity in China.</p>
<ul>
<li>There are 400.000 people involved in gold farming/trading in a realistic estimate. This number can be as high as 1.000.000 people.</li>
<li>There are around 60.000 brokerages all aroud the country.</li>
<li>Brokers (those doing the actual trading) are generally localized within bigger cities, and recruit from the English speaking graduates. Farms tend to be spread in smaller towns - not too small, because they need a broadband connection. They employ workers with a high-school diploma or below.</li>
<li>Some brokerages have started outsourcing in other countries, such as Vietnam or the Philipines. It might be because of the cost reduction, or because they attack markets/games more popular in these countries.</li>
<li>The turnover for Chinese RMT (<a title="real money trading" href="http://en.wikipedia.org/wiki/Virtual_economy" target="_blank">real money trading</a>) operations is estimated to be $10bn per year.</li>
<li>Some brokerages employ up to 250 people, organized in two shifts and in different sectors - IT, customer service, email spamming.</li>
<li>Farmers are mainly youngsters, 18-20 years old, who take pleasure in playing games all day long (10 hour shifts) for $140 per month, food and accommodation provided. They stay at this kind of work 1-2 years before moving to something else. Customer service stuff earns around $350 per month.</li>
<li>Typical purchases of virtual goods are around $25 worth. The highest reported purchase was for more than $3000)</li>
</ul>
<p>With virtual economy <a title="bloggingvr, second life economy" href="http://bloggingvr.com/2009/04/14/state-of-the-economy-in-second-life/" target="_self">gaining</a> in importance, and with recent <a title="massively, live gamer" href="http://www.massively.com/2009/04/27/live-gamers-andy-schneider-on-legitimizing-rmt-in-games-and-vir/" target="_blank">attempts</a> to bring some order in it, this is becoming a subject to take into account.</p>
]]></content:encoded>
			<wfw:commentRss>http://bloggingvr.com/2009/05/05/facts-about-gold-farming-in-china/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Virtual Farmers Market</title>
		<link>http://bloggingvr.com/2009/05/04/virtual-farmers-market/</link>
		<comments>http://bloggingvr.com/2009/05/04/virtual-farmers-market/#comments</comments>
		<pubDate>Mon, 04 May 2009 21:11:04 +0000</pubDate>
		<dc:creator>n</dc:creator>
		<br />
<b>Warning</b>:  Invalid argument supplied for foreach() in <b>/home/bloggin2/public_html/wp-content/plugins/autometa/autometa.php</b> on line <b>364</b><br />

		<category><![CDATA[practice]]></category>

		<category><![CDATA[digital presence]]></category>

		<category><![CDATA[farmers]]></category>

		<category><![CDATA[market]]></category>

		<category><![CDATA[wales]]></category>

	<!-- AutoMeta Start -->
	<!-- AutoMeta End -->
	
		<guid isPermaLink="false">http://bloggingvr.com/?p=352</guid>
		<description><![CDATA[An interesting attempt to spread the virtual reality to unconquered teritories.
Marcus Carter, a Welsh businessman, published in Second Life the first virtual market dedicated to farmers. He noticed that &#034;nobody wants to drive for miles in a car or actually travel around calling at farm after farm, to meet the producers. However, consumers want local [...]]]></description>
			<content:encoded><![CDATA[<p>An interesting attempt to spread the virtual reality to unconquered teritories.</p>
<p>Marcus Carter, a Welsh businessman, published in Second Life the first <a title="virtual famers market" href="http://www.vfmuk.com/" target="_blank">virtual market</a> dedicated to farmers. He noticed that &#034;nobody wants to drive for miles in a car or actually travel around calling at farm after farm, to meet the producers. However, consumers want local produce&#034;. The idea adapted to the times we are living was straightforward.</p>
<p>The principle is quite simple. The traders (reportedly, there are actually 34 of them paying £20 per week) are exposing their goods 24/7, and the clients can come visit 24/7. They can see and buy, if they like, but they obviously can&#039;t touch, smell or taste. The application was developed by <a title="digital presence" href="http://www.digitalpresence.co.uk/" target="_blank">Digital Presence</a>, and has already attracted interest of several companies from the Welsh food industry (check <a title="wales online" href="http://www.walesonline.co.uk/news/wales-news/2009/05/04/the-world-s-first-virtual-reality-farmers-market-goes-online-91466-23533948/" target="_blank">the original post</a> for details).</p>
<p>Is VR really spreadable to everything and everywhere? If this works, there can be no doubt about that.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/ryEMYDbeLdU&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/ryEMYDbeLdU&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p>[ via <a title="wales online" href="http://www.walesonline.co.uk/news/wales-news/2009/05/04/the-world-s-first-virtual-reality-farmers-market-goes-online-91466-23533948/" target="_blank">Wales Online</a> ]</p>
]]></content:encoded>
			<wfw:commentRss>http://bloggingvr.com/2009/05/04/virtual-farmers-market/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Virtual Ability helps the disabled in virtual worlds</title>
		<link>http://bloggingvr.com/2009/05/03/virtual-ability-helps-the-disabled-in-virtual-worlds/</link>
		<comments>http://bloggingvr.com/2009/05/03/virtual-ability-helps-the-disabled-in-virtual-worlds/#comments</comments>
		<pubDate>Sun, 03 May 2009 22:20:44 +0000</pubDate>
		<dc:creator>n</dc:creator>
		<br />
<b>Warning</b>:  Invalid argument supplied for foreach() in <b>/home/bloggin2/public_html/wp-content/plugins/autometa/autometa.php</b> on line <b>364</b><br />

		<category><![CDATA[society &amp; culture]]></category>

		<category><![CDATA[disabled]]></category>

		<category><![CDATA[second life]]></category>

		<category><![CDATA[virtual ability]]></category>

		<category><![CDATA[virtual worlds]]></category>

		<category><![CDATA[wikitecture]]></category>

	<!-- AutoMeta Start -->
	<!-- AutoMeta End -->
	
		<guid isPermaLink="false">http://bloggingvr.com/?p=328</guid>
		<description><![CDATA[This week, Linden Lab awarded two projects with the the first edition of Linden Prize, to recognize their achievements in making Second Life more practical for the real world (you can see a strong message here, can&#039;t you?).
One of them, Virtual Ability (just for note, the second one was Studio Wikitecture), is a non profit [...]]]></description>
			<content:encoded><![CDATA[<p>This week, Linden Lab <a title="linden prize award" href="https://blogs.secondlife.com/community/features/blog/2009/04/30/the-linden-prize-goes-to-studio-wikitecture-and-virtual-ability" target="_blank">awarded</a> two projects with the the first edition of Linden Prize, to recognize their achievements in making Second Life more practical for the real world (you can see a strong message here, can&#039;t you?).</p>
<p>One of them, <a title="virtual ability" href="http://virtualability.org/default.aspx" target="_blank">Virtual Ability</a> (just for note, the second one was <a title="studio wikitecture" href="http://www.studiowikitecture.com/UA/index.php" target="_blank">Studio Wikitecture</a>), is a non profit corporation from Colorado, having for mission to &#034;enable people with a wide range of disabilities by providing a supporting environment for them to enter and thrive in online virtual worlds&#034; (mainly Second Life, at least for now).</p>
<p><img class="alignleft size-full wp-image-329" style="border: 0pt none; margin-right: 10px; margin-bottom: 10px;" title="virtual_ability" src="http://bloggingvr.com/wp-content/uploads/2009/05/virtual_ability.png" alt="virtual ability" width="223" height="174" />Through a variety of <a title="virtual ability projects" href="http://virtualability.org/our_projects.aspx" target="_blank">activities</a>, concentrated around Virtual Ability island in Second Life which provides the home for new resident orientation and training, the organization tends to teach disabled people the basic virtual world skills of movement, communication, inventory, orienting and appearance. These activities range from Cape Able, conceived for deaf and hard of hearing people, through Virtual Ability Research Group, promoting insertion of disabled people into virtual world research activities, to The Heron Sanctuary, which provides a community for the disabled once they have established their presence in the virtual world.</p>
<p>Problems of the <a title="bloggingvr, disabled" href="http://bloggingvr.com/tag/disabled/" target="_self">disabled</a> in virtual reality are no longer virtual, and so should shift the efforts to face them. The $10,000 that come with the Linden Prize to Virtual Ability can be a good practical step forward.</p>
]]></content:encoded>
			<wfw:commentRss>http://bloggingvr.com/2009/05/03/virtual-ability-helps-the-disabled-in-virtual-worlds/feed/</wfw:commentRss>
		</item>
		<item>
		<title>This week in VR, W18 2009</title>
		<link>http://bloggingvr.com/2009/05/02/this-week-in-vr-w18-2009/</link>
		<comments>http://bloggingvr.com/2009/05/02/this-week-in-vr-w18-2009/#comments</comments>
		<pubDate>Sat, 02 May 2009 10:41:20 +0000</pubDate>
		<dc:creator>n</dc:creator>
		<br />
<b>Warning</b>:  Invalid argument supplied for foreach() in <b>/home/bloggin2/public_html/wp-content/plugins/autometa/autometa.php</b> on line <b>364</b><br />

		<category><![CDATA[weekly]]></category>

	<!-- AutoMeta Start -->
	<!-- AutoMeta End -->
	
		<guid isPermaLink="false">http://bloggingvr.com/?p=325</guid>
		<description><![CDATA[
The New York Times show interest for wearable heads-up displays in an article intersecting the state of the art.
The US FAA is planning to introduce new rules for civil flight simulators, in order to make pilots exercise in particular upset situations [ Flight Global ]
An interview with InterSense, detailing their motion capture and virtual camera [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li><a title="the new york times, heads-up" href="http://www.nytimes.com/2009/04/26/business/26novel.html" target="_blank">The New York Times</a> show interest for wearable <a title="wikipedia, heads-up" href="http://en.wikipedia.org/wiki/Head-up_display" target="_blank">heads-up displays </a>in an article intersecting the state of the art.</li>
<li>The US <a title="faa" href="http://www.faa.gov/" target="_blank">FAA</a> is planning to introduce new rules for civil flight simulators, in order to make pilots exercise in particular upset situations <em>[ <a title="flight global" href="http://www.flightglobal.com/articles/2009/04/24/325608/civil-simulator-special-reality-check-for-civil-simulators.html" target="_blank">Flight Global</a> ]</em></li>
<li>An interview with <a title="bloggingvr, intersense" href="http://bloggingvr.com/tag/intersense/" target="_self">InterSense</a>, detailing their motion capture and virtual camera technologies, appeared on <a title="gamers daily news" href="http://www.gamersdailynews.com/article-1927-Interview-with-Intersense-on-Motion-Capture-and-Virtual-Cameras.html" target="_blank">Gamers Daily News</a></li>
<li>Norway&#039;s <a title="tandberg" href="http://www.tandberg.com/" target="_blank">Tandberg</a> claims that their newly released <a title="telepresence t3" href="http://www.tandberg.com/products/telepresence/tandberg-t3.jsp" target="_blank">Telepresence T3</a> is the only solution that maintains the multi-screen, high-definition telepresence experience when calling out to a third-party telepresence system <em>[ <a title="ajax world magazine" href="http://ajax.sys-con.com/node/936739" target="_blank">Ajax World Magazine</a> ]</em></li>
<li><a title="virtual worlds news" href="http://www.virtualworldsnews.com/2009/04/microsoft-exploring-xbox-virtual-world.html" target="_blank">Virtual Worlds News</a> explores some signs that show Microsoft&#039;s inclining towards a XBox Virtual World.</li>
<li>Second Life re-explains the basic principles and reference-tips for newcomers in a <a title="second life reference tips" href="https://blogs.secondlife.com/community/community/tnt/blog/2009/04/28/welcome-to-the-second-life-virtual-world-reference-tips-for-beginners" target="_blank">post</a> on their blog.</li>
<li><a title="3dvia" href="http://www.3dvia.com/blog/the-air-force-one-nyc-fly-over-created-in-3d/" target="_blank">3DVia</a> brings another light on the recent Air Force One NYC <a title="air force one nyc" href="http://cityroom.blogs.nytimes.com/2009/04/27/air-force-one-backup-rattles-new-york-nerve/?ref=nyregion" target="_blank">accident</a> with a proposal to make the whole thing virtual. Great idea or a cheap commercial?</li>
<li>The Naval Undersea Warefare Center (<a title="nuwc" href="http://www.nuwc.navy.mil/" target="_blank">NUWC</a>) is exploring VR solutions for training purposes on a real-world submarine, and chooses <a title="bloggingvr, qwaq" href="http://bloggingvr.com/tag/qwaq/" target="_self">Qwaq Forums</a> for the implementation. <em>[ <a title="businesswire" href="http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&amp;newsId=20090427006437&amp;newsLang=en" target="_blank">BusinessWire</a> ]</em></li>
<li>Second Life continues their virtual education campuses presentation with a <a title="second life, insead" href="https://blogs.secondlife.com/community/community/education/blog/2009/04/29/inseads-mba-without-borders" target="_blank">post</a> about INSEAD.</li>
<li><a title="the digital design blog" href="http://www.digitaldesignblog.com/2009/05/01/will-augmented-reality-reshape-digital/" target="_blank">The Digital Design Blog</a> chooses some of the most notable early marketing moves involving augmented reality.</li>
<li>A LOT of buzz about a &#034;Virtual Reality Magic&#034; video. See here below.</li>
</ul>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/Mk1xjbA-ISE&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/Mk1xjbA-ISE&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://bloggingvr.com/2009/05/02/this-week-in-vr-w18-2009/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Sulake in force!</title>
		<link>http://bloggingvr.com/2009/05/01/sulake-in-force/</link>
		<comments>http://bloggingvr.com/2009/05/01/sulake-in-force/#comments</comments>
		<pubDate>Fri, 01 May 2009 22:49:57 +0000</pubDate>
		<dc:creator>n</dc:creator>
		<br />
<b>Warning</b>:  Invalid argument supplied for foreach() in <b>/home/bloggin2/public_html/wp-content/plugins/autometa/autometa.php</b> on line <b>364</b><br />

		<category><![CDATA[companies]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[bobba]]></category>

		<category><![CDATA[habbo]]></category>

		<category><![CDATA[mobile]]></category>

		<category><![CDATA[sulake]]></category>

		<category><![CDATA[virtual worlds]]></category>

	<!-- AutoMeta Start -->
	<!-- AutoMeta End -->
	
		<guid isPermaLink="false">http://bloggingvr.com/?p=316</guid>
		<description><![CDATA[Virtual Worlds News has published recently two news strengthening Sulake&#039;s presence in the world of - virtual worlds!
The first one announces that Sulake is thinking about porting it&#039;s newly released Bobba to the PC platform market. In an interview accorded to Gamasutra, the company&#039;s CCO and co-founder Sampo Karjalainen said that the virtual world, currently [...]]]></description>
			<content:encoded><![CDATA[<p><a title="virtual worlds news" href="http://www.virtualworldsnews.com/" target="_blank">Virtual Worlds News</a> has published recently two news strengthening <a title="bloggingvr, sulake" href="http://bloggingvr.com/tag/sulake/" target="_self">Sulake</a>&#039;s presence in the world of - virtual worlds!</p>
<p>The <a title="virtual worlds news" href="http://www.virtualworldsnews.com/2009/04/sulake-looking-to-take-bobba-multiplatform.html" target="_blank">first one</a> announces that Sulake is thinking about porting it&#039;s newly released <a title="bobba" href="http://bloggingvr.com/2009/04/08/bobba-pocketsize-virtual-world/" target="_self">Bobba</a> to the PC platform market. In an <a title="gamasutra" href="http://www.gamasutra.com/php-bin/news_index.php?story=23404" target="_blank">interview</a> accorded to Gamasutra, the company&#039;s CCO and co-founder Sampo Karjalainen said that the virtual world, currently running only on Nokia&#039;s S60 mobile phones, might in the future even be available on consoles. He confirmed the iPhone version is due soon, probably this summer.</p>
<p>In the second article, we learn that Sulake is going in for a new partnership with <a title="fremantle media" href="http://www.fremantlemedia.com/" target="_blank">FremantleMedia</a> for the next edition of American Idol. The concept has already been tested with French &#034;<a title="nouvelle star" href="http://www.nouvellestar.fr/accueil.html" target="_blank">Nouvelle Star</a>&#034; version of the show, where Sulake created a dedicated room in <a title="habbo" href="http://www.habbo.fr/" target="_blank">Habbo</a> (the french version too, of course), where people can get informed, play and meet eliminated singers who pay visits very often. With a fan base of 20,000 and the show not yet the end (the most exciting phases yet to come), the project is considered successful. In the Amercian version, the content promises to be richer, but with less participation from the current cast.</p>
<p style="text-align: center;"><img class="size-full wp-image-317 aligncenter" title="habbo" src="http://bloggingvr.com/wp-content/uploads/2009/04/habbo.png" alt="habbo" width="417" height="293" /></p>
<p>Sulake has previously been known for its youngster virtual world Habbo. Recently they published Bobba, which aims to touch somewhat older population. While in Habbo the idea was to concentrate around public spaces, Bobba promotes more user-centric approach.</p>
]]></content:encoded>
			<wfw:commentRss>http://bloggingvr.com/2009/05/01/sulake-in-force/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
